OPPO Reno5 (CPH2159)
OPPO SKU: Reno5
|Main display: AMOLED 16M colors, 90 Hz, 1080 x 2400 px (6.40″) 411 ppi|
|Qualcomm Snapdragon 720G 2,30 GHz [Number of cores: 8]|
|Li-Ion 4310 mAh|
|Internal memory: 128 GB, 256 GB|
|RAM memory: 8 GB, 12 GB|
|Other names:||CPH2159, Reno5 4G|
|Dimensions:||159,1 x 73,3 x 7,8 mm|
|Standard battery:||Li-Ion 4310 mAh|
|Internal memory:||128 GB, 256 GB|
|RAM memory:||8 GB, 12 GB|
|Operating system:||Android 11|
|Processor:||Qualcomm Snapdragon 720G 2,30 GHz
Number of cores: 8
Mobile terms glossary
Dual-SIM This specifies whether a device is capable of supporting two SIM cards. The two major types of dual-SIM phones are active and standby. Dual-SIM Standby (DSS) requires the user to specify which of the two SIMs is able to make and receive calls, while Dual-SIM Active (DSA) enables both cards to receive calls at the same time. This latter feature usually requires an additional transceiver for the secondary SIM card, and as such consumes more battery life. More recent models feature Dual SIM Dual Standby (DSDS) technology which enables them to have two active SIMs with only one transceiver.
GSM stands for Global System for Mobile Communication and is the most popular 2G mobile phone standard in the world.
GSM is used by about 80% of all mobile phones - approximately 2 billion people across more than 212 countries.
The widespread use of the GSM standard has made it easy for most mobile phone users to use their phones overseas thanks to roaming agreements between operators using the same GSM standard.
GSM - then labelled Groupe Spécial Mobile was originally conceived back in 1982 as a European standard for mobile phones. The first GSM network went live in 1992 in Finland.
GSM introduced the concept of the SIM card (Subscriber Identity Module card) - a detachable smart card that lets users swap their phone number and contacts between handset.
3G - Analog cellular phones were the first generation while digital marked the second generation. 3G is loosely defined, but generally includes high data speeds, always-on data access, and greater voice capacity.
The high data speeds are possibly the most prominent feature, and certainly the most hyped. They enable such advanced features as live, streaming video.
There are several different 3G technology standards. The most prevalent is UMTS, which is based on WCDMA (the terms WCDMA and UMTS are often used interchangeably).
The GPU (Graphics Processing Unit) is a specialized circuit designed to accelerate the image output in a frame buffer intended for output to a display.
GPUs are very efficient at manipulating computer graphics and are generally more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel.
Modern smartphones are equipped with advanced embedded chipsets that can do many different tasks depending on their programming. GPUs are an essential part of those chipsets and as mobile games are pushing the boundaries of their capabilities, the GPU performance is becoming increasingly important.
The name of EDGE in full is Enhanced Data rates for GSM Evolution. This is a 2.75G technology further developed from the 2G and 2.5G technologies. Its data transmission speed is higher than that of GPRS and is closer to 3G technology.
Wi-Fi - A type of network that makes use of radio channels to connect either to a local area network (LAN) or a router linked to the Internet.
Companies often have a Wi-Fi system installed inside their buildings. Then visitors and workers with laptops can instantly connect to their LAN.
There are also publicly available Wi-Fi links to the Internet. These are called Hot-Spots and may be found in airports, train stations and some cafes.
Wi-Fi does include built-in methods of making a network secure, for example turning on WPA (Wi-Fi Protected Access) or WEP will only allow authorised users to connect but many people do not bother to switch these methods on, with the result that anyone nearby can connect and access their network.
Universal Serial Bus. USB provides a single common interface to peripherals and plug-and-play configuration (at the host/pc).
USB was created in 1996 by a consortium of companies (let by Intel) with the aim of dramatically simplifying the connection of peripheral devices to a computer.
The original standard for USB (occasionally referred to as USB 1.0, but normally simply as USB) supported transfer speeds of 1.5Mbps and 12Mbps. USB 1.1 is a revised version of the USB specification, but the transfer rate remains unchanged. USB 2.0 (also referred to as "USB Hi-Speed) also supports 480Mbps and is otherwise backwards compatible with earlier versions. The USB specification limits maximum cable lengths to 5m for high speed USB devices and 3m to low speed devices USB.
USB 3 significantly increased the possible maximum transfer rate, but doubles the number of cables required internally to 8. The internal cables prior to USB 3 were for power, ground and a pair for differential data. USB adds two more pairs of cables for (4 additional cables).
HDMI - High-Definition Multimedia Interface. HDMI is a high definition (HD) interface standard for the transmission of uncompressed digital audio visual data. HDMI can support 720i, 720p, 1080i and 1080p with up to eight channels of audio data. Since HDMI is fully digital and has no image compression the image quality should not suffer form any image degradation.